![]() Baldur’s Gate III redefines the definition of sidequests. You’re mostly left on your own to wander and decide what to stumble into next, with the vague descriptions for how to proceed in the main quest feeling as useless as the 10 AC armor you find on so many dead enemies. The story takes an unusual structure, setting a destination with no straight lines to get there. As surprising as waking up with a tadpole in your noggin would be, Baldur’s Gate III spins off in even stranger directions and unfurls into a wild adventure, letting you dictate the direction, and oh, what directions you can dictate. ![]() ![]() You’re in an odd position, as you’re not so much a hero but merely a person desperately searching for a cure to a disease that may have none. Thankfully, this is just the start of the game. For a game promising freedom of choice, this could have presented a problem by forcing you into a narrow narrative tunnel and narrowing the possibilities for role-playing. Your character used to be an Adventurer until they took a worm to the brain. Anyway, does my pontificating matter, or is it time to roll up a new character and see if I can affect change?įrom this unique start, you set out on a strange journey with a parasite hitchhiking a ride inside your head, threatening to turn you into a mind flayer. I was a savior, but at an incredible cost. ![]() Those choices definitely mattered, but the complexities of life dictate that you can never control every aspect of it. By the end, even with all the choices behind me, I clearly couldn’t save everyone. ![]() From the beginning, Baldur’s Gate III hands you control of your destiny and then makes you question whether your choices were ever your own or if you were under someone else’s control the whole time. ![]()
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